Библиография „Дигитални изкуства“: Разлика между версии
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'''Нови заглавия в библиотеката, качени на | '''Нови заглавия в библиотеката, качени на 06 април 2022. Качвам веднъж месечно:''' | ||
1. Alaimo, Stacy. Bodily natures. Science, environment, and the material self. Indiana University Press, 2010 | 1. Alaimo, Stacy. Bodily natures. Science, environment, and the material self. Indiana University Press, 2010 | ||
2. Alaimo, Stacy. Exposed. Environmental Politics and Pleasures in Posthuman Times. University of Minnesota Press, 2016.pdf | 2. Alaimo, Stacy. Exposed. Environmental Politics and Pleasures in Posthuman Times. University of Minnesota Press, 2016.pdf | ||
3. Alaimo, Stacy; Susan Hekman. Material feminisms. Indiana University Press, 2008 | 3. Alaimo, Stacy; Susan Hekman. Material feminisms. Indiana University Press, 2008 | ||
4. Balsamo, Anne. Technologies of the Gendered Body. Reading Cyborg Women. Duke University Press, 1996 | 4. Balsamo, Anne. Technologies of the Gendered Body. Reading Cyborg Women. Duke University Press, 1996 | ||
5. Gardiner, Hazel; Gere, Charlie. Art practice in a digital culture. Ashgate Pub, 2010 | 5. Gardiner, Hazel; Gere, Charlie. Art practice in a digital culture. Ashgate Pub, 2010 | ||
6. Haacke, Hans. Working conditions-the writings of Hans Haacke. MIT Press, 2016 | 6. Haacke, Hans. Working conditions-the writings of Hans Haacke. MIT Press, 2016 | ||
7. Laurel, Brenda. Computers as Theatre. Addison-Wesley Professional, 2013 | 7. Laurel, Brenda. Computers as Theatre. Addison-Wesley Professional, 2013 | ||
8. Burnham, Jack. The Great Western Salt Works. Essays on the Meaning of Post-Formalist Art. George Braziller, 1974 | 8. Burnham, Jack. The Great Western Salt Works. Essays on the Meaning of Post-Formalist Art. George Braziller, 1974 | ||
9. Gold, Matthew K. Debates in the Digital Humanities. Univ Of Minnesota Press, 2012 | 9. Gold, Matthew K. Debates in the Digital Humanities. Univ Of Minnesota Press, 2012 | ||
10. Levin, Golan; Brain, Tega. Code as Creative Medium. A Handbook for Computational Art and Design. MIT Press, 2021 | 10. Levin, Golan; Brain, Tega. Code as Creative Medium. A Handbook for Computational Art and Design. MIT Press, 2021 | ||
Текуща версия към 11:05, 6 април 2022
До този архив имат достъп преподаватели, докторанти, студенти и практиканти в Магистърска програма “Дигитални изкуства”, НХА и сътрудници на онлайн платформа "Речник - Дигитални изкуства". Всички заглавия са налични в .pdf формат и могат да бъдат заявени на shurelov@nha.bg
За самостоятелно търсене на литература: https://monoskop.org/log/ http://libgen.is/ https://b-ok.cc/
Всеки от вас може да допринесе (дори е приканен), обогатявайки колекцията от текстове, като изпрати съответния файл (на shurelov@nha.bg) и коректно го въведе в библиографския списък!
Нови заглавия в библиотеката, качени на 06 април 2022. Качвам веднъж месечно:
1. Alaimo, Stacy. Bodily natures. Science, environment, and the material self. Indiana University Press, 2010
2. Alaimo, Stacy. Exposed. Environmental Politics and Pleasures in Posthuman Times. University of Minnesota Press, 2016.pdf
3. Alaimo, Stacy; Susan Hekman. Material feminisms. Indiana University Press, 2008
4. Balsamo, Anne. Technologies of the Gendered Body. Reading Cyborg Women. Duke University Press, 1996
5. Gardiner, Hazel; Gere, Charlie. Art practice in a digital culture. Ashgate Pub, 2010
6. Haacke, Hans. Working conditions-the writings of Hans Haacke. MIT Press, 2016
7. Laurel, Brenda. Computers as Theatre. Addison-Wesley Professional, 2013
8. Burnham, Jack. The Great Western Salt Works. Essays on the Meaning of Post-Formalist Art. George Braziller, 1974
9. Gold, Matthew K. Debates in the Digital Humanities. Univ Of Minnesota Press, 2012
10. Levin, Golan; Brain, Tega. Code as Creative Medium. A Handbook for Computational Art and Design. MIT Press, 2021
PhD Guide
Annette W. Balkema, Henk Slager - Artistic Research - (Lier & Boog Series, 18 ) - Rodopi (2004)
Hannula, Mika; Suoranta, Juha; Vadén, Tere. Artistic Research Methodology. Narrative, Power and the Public. Peter Lang, 2014
Henk Borgdorff - The Conflict of the Faculties. Perspectives on Artistic Research and Academia - Leiden University Press (2012)
PhD Texts and Free Papers
Arns, Inke. Interaction, Participation, Networking Art and Telecommunication. Media Art Net Overview of Media Art. Communication, 2004
Arns, Inke. Social Technologies. Deconstruction, subversion and the utopia of democratic communication. Media Art Net Overview of Media Art. Society, 2004
Art Journal Vol. 45 No. 3. Video: The Reflexive Medium (Fall 1985)
Art Journal Vol. 45 No. 3. London, Barbara. Video A Selected Chronology 1963-1983. (Fall 1985)
Ascott, Roy. Behaviorist Art and the Cybernetic Vision. Multimedia From Wagner to Virtual Reality. W. W. Norton & Company, 2002
Burnham, Jack. Art and Technology The Panacea That Failed (1980) (Отпечатано в: Woodward, Kathleen. The Myths of Information: Technology and Postindustrial Culture)
Burnham, Jack. Real Time Systems. Artforum, 1969
Burnham, Jack. Systems Esthetics. Artforum, 1968
Burton, Tina. Interactive Art Installations: an embodied experience. University of Hertfordshire MA (Interactive Media)
Ciumakova, Ina. Sound Art as Media Art Legacy: Documentation of an Endangered Practice. Master Thesis, 2018
Couchot, Edmond. MEDIA ART: Hybridization And Autonomy (This paper was presented at the REFRESH! conference, First International Conference on the Media Arts, Sciences and Technologies held at the Banff Center sept 29-oct 4 2005 and cosponsored by the Banff New Media Institute, the Database of Virtual Art and Leonardo/ISAST.)
Daniels, Dieter. Media → Art / Art → Media. Forerunners of media art in the first half of the twentieth century. Media Art Net Overview of Media Art. Forerunners, 2004
Daniels, Dieter. Television, Art or Anti-art? Conflict and cooperation between the avant-garde and the mass media in the 1960s and 1970s. Media Art Net Overview of Media Art. MassMedia, 2004
Dinkla, Söke. Virtual Narrations. From the crisis of storytelling to new narration as a mental potentiality. Media Art Net Overview of Media Art. Narration, 2004
Dockray, Sean Patrick. Performing Algorithms Automation and Accident. PhD thesis, 2019.
Dreher, Thomas. History of Computer Art. First published on IASLonline Lessons/Lektionen in NetArt, 2012
Ferrando, Francesca. The Posthuman: Philosophical Posthumanism and Its Others. Universita di Roma, PhD thesis
Frieling, Rudolf; Daniels, Dieter. Media Art can only be Conveyed by Multimedia. Media Art Net Overview of Media Art, 2004.
Frieling, Rudolf. Form Follows Format. Tensions, museums, media technology and media art. Media Art Net Overview of Media Art. Museum, 2004
Frieling, Rudolf. Reality / Mediality. Hybrid processes between art and life. Media Art Net Overview of Media Art. Performance, 2004
Grau, Oliver. Immersion and Interaction. From circular frescoes to interactive image spaces. Media Art Net Overview of Media Art. Immersion, 2004
Guljajeva, Varvara. From Interaction to Post-Participation: The Disappearing Role of the Active Participant. Estonian Academy of Arts, 2018. PhD thesis
Helfert, Heike. Technological Constructions of Space-Time. Aspects of perception. Media Art Net Overview of Media Art. Perception, 2004
Hill, Chris. Attention Production Audience. Performing Video in its First Decade, 1968-1980
Huxley, Julian. Transhumanism. 1958
Ingold, Tim. Materials Against Materiality. Cambridge University Press, 2007
Kluszczynski, Ryszard W. Viewer as Performer or Rhizomatic Archipelago
Krysa, Joasia. SOFTWARE CURATING. The Politics of Curating in/as (as) Open System(s). University of Plymouth, 2008. PhD Thesis
Kusahara, Machiko. Toward Digital Biodiversity. A View on Correlation of Digital Technology and Culture through Analysis of Media Art and Entertainment. PhD thesis, 2001
Licht, Alan. Sound Art: Origins, Development and Ambiguities
Licht, Alan. Sound in Space - Source: Modern Painters Vol. 19 No. 9, 2007
McLean, Christopher Alex. Artist-Programmers and Programming Languages for the Arts. Goldsmiths, University of London. PhD thesis, 2011.
Nagy, Laszlo Moholy. Theater Circus Variety. Theater of the Bauhaus, 1924
Reinfrut, David. Screen, Saver
Schwab, Michael. Early Computer Art and the Meaning of Information, 2003
Furball #0 - On Wikileaks Bitcoin Copyleft Three Critiques of Hacktivism. London, 2013
Skrebowski, Luke. All Systems Go: Recovering Jack Burnham’s ‘Systems Aesthetics’. TATE’S
ONLINE RESEARCH JOURNAL ISSN 1753-9854
Sutherland, Ivan Edward. Sketchpad A Man-Machine Graphical Communication System. MIT, PhD, 1963
Атанас Марков - Компютърните технологии при създаване на интерактивни произведения на изобразителното изкуство - PhD (?)
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