Библиография „Дигитални изкуства“: Разлика между версии

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'''Нови заглавия в библиотеката, качени на 18 Януари 2022. Качвам веднъж месечно:'''  
'''Нови заглавия в библиотеката, качени на 06 април 2022. Качвам веднъж месечно:'''  


1. Adams, Randy; Gibson, Steve; Arisona, Stefan Müller. Transdisciplinary Digital Art - Sound, Vision and the New Screen. Springer, 2008
1. Alaimo, Stacy. Bodily natures. Science, environment, and the material self. Indiana University Press, 2010


2. Liapis, Antonios; Cardalda, Juan Jesús Romero; Ekárt, Anikó. Computational Intelligence in Music, Sound, Art and Design. Springer International Publishing, 2018
2. Alaimo, Stacy. Exposed. Environmental Politics and Pleasures in Posthuman Times. University of Minnesota Press, 2016.pdf


3. Marinetti, Filippo Tommaso; Ballerini, Luigi. Mafarka il futurista. Mondadori, 2003
3. Alaimo, Stacy; Susan Hekman. Material feminisms. Indiana University Press, 2008


4. Kelly, Caleb. Sound. The MIT Press, 2011
4. Balsamo, Anne. Technologies of the Gendered Body. Reading Cyborg Women. Duke University Press, 1996


5. Kim, Gerard. Human Computer Interaction: Fundamentals and Practice. CRC Press, 2015
5. Gardiner, Hazel; Gere, Charlie. Art practice in a digital culture. Ashgate Pub, 2010


6. Krysa, Joasia. SOFTWARE CURATING. The Politics of Curating in/as (as) Open System(s). University of Plymouth, 2008
6. Haacke, Hans. Working conditions-the writings of Hans Haacke. MIT Press, 2016


7. Ranisch, Robert; Sorgne, Stefan Lorenz. Post- and Transhumanism: An Introduction. Peter Lang Edition, 2014
7. Laurel, Brenda. Computers as Theatre. Addison-Wesley Professional, 2013


8. Goldberg, Roselee. Performance Live Art, 1909 to the Present. Landmark Books Intl, 1979
8. Burnham, Jack. The Great Western Salt Works. Essays on the Meaning of Post-Formalist Art. George Braziller, 1974


9. Midson, Scott. Cyborg theology. Humans, Technology and God. I.B.Tauris, 2018
9. Gold, Matthew K. Debates in the Digital Humanities. Univ Of Minnesota Press, 2012
 
10. Paasonen, Susanna. Figures of Fantasy Women: Internet and Cyberdiscourse. Peter Lang, 2005


10. Levin, Golan; Brain, Tega. Code as Creative Medium. A Handbook for Computational Art and Design. MIT Press, 2021





Текуща версия към 11:05, 6 април 2022

До този архив имат достъп преподаватели, докторанти, студенти и практиканти в Магистърска програма “Дигитални изкуства”, НХА и сътрудници на онлайн платформа "Речник - Дигитални изкуства". Всички заглавия са налични в .pdf формат и могат да бъдат заявени на shurelov@nha.bg

За самостоятелно търсене на литература: https://monoskop.org/log/ http://libgen.is/ https://b-ok.cc/

Всеки от вас може да допринесе (дори е приканен), обогатявайки колекцията от текстове, като изпрати съответния файл (на shurelov@nha.bg) и коректно го въведе в библиографския списък!




Нови заглавия в библиотеката, качени на 06 април 2022. Качвам веднъж месечно:

1. Alaimo, Stacy. Bodily natures. Science, environment, and the material self. Indiana University Press, 2010

2. Alaimo, Stacy. Exposed. Environmental Politics and Pleasures in Posthuman Times. University of Minnesota Press, 2016.pdf

3. Alaimo, Stacy; Susan Hekman. Material feminisms. Indiana University Press, 2008

4. Balsamo, Anne. Technologies of the Gendered Body. Reading Cyborg Women. Duke University Press, 1996

5. Gardiner, Hazel; Gere, Charlie. Art practice in a digital culture. Ashgate Pub, 2010

6. Haacke, Hans. Working conditions-the writings of Hans Haacke. MIT Press, 2016

7. Laurel, Brenda. Computers as Theatre. Addison-Wesley Professional, 2013

8. Burnham, Jack. The Great Western Salt Works. Essays on the Meaning of Post-Formalist Art. George Braziller, 1974

9. Gold, Matthew K. Debates in the Digital Humanities. Univ Of Minnesota Press, 2012

10. Levin, Golan; Brain, Tega. Code as Creative Medium. A Handbook for Computational Art and Design. MIT Press, 2021


PhD Guide

Annette W. Balkema, Henk Slager - Artistic Research - (Lier & Boog Series, 18 ) - Rodopi (2004)

Hannula, Mika; Suoranta, Juha; Vadén, Tere. Artistic Research Methodology. Narrative, Power and the Public. Peter Lang, 2014

Henk Borgdorff - The Conflict of the Faculties. Perspectives on Artistic Research and Academia - Leiden University Press (2012)


PhD Texts and Free Papers

Arns, Inke. Interaction, Participation, Networking Art and Telecommunication. Media Art Net Overview of Media Art. Communication, 2004

Arns, Inke. Social Technologies. Deconstruction, subversion and the utopia of democratic communication. Media Art Net Overview of Media Art. Society, 2004

Art Journal Vol. 45 No. 3. Video: The Reflexive Medium (Fall 1985)

Art Journal Vol. 45 No. 3. London, Barbara. Video A Selected Chronology 1963-1983. (Fall 1985)

Ascott, Roy. Behaviorist Art and the Cybernetic Vision. Multimedia From Wagner to Virtual Reality. W. W. Norton & Company, 2002

Burnham, Jack. Art and Technology The Panacea That Failed (1980) (Отпечатано в: Woodward, Kathleen. The Myths of Information: Technology and Postindustrial Culture)

Burnham, Jack. Real Time Systems. Artforum, 1969

Burnham, Jack. Systems Esthetics. Artforum, 1968

Burton, Tina. Interactive Art Installations: an embodied experience. University of Hertfordshire MA (Interactive Media)

Ciumakova, Ina. Sound Art as Media Art Legacy: Documentation of an Endangered Practice. Master Thesis, 2018

Couchot, Edmond. MEDIA ART: Hybridization And Autonomy (This paper was presented at the REFRESH! conference, First International Conference on the Media Arts, Sciences and Technologies held at the Banff Center sept 29-oct 4 2005 and cosponsored by the Banff New Media Institute, the Database of Virtual Art and Leonardo/ISAST.)

Daniels, Dieter. Media → Art / Art → Media. Forerunners of media art in the first half of the twentieth century. Media Art Net Overview of Media Art. Forerunners, 2004

Daniels, Dieter. Television, Art or Anti-art? Conflict and cooperation between the avant-garde and the mass media in the 1960s and 1970s. Media Art Net Overview of Media Art. MassMedia, 2004

Dinkla, Söke. Virtual Narrations. From the crisis of storytelling to new narration as a mental potentiality. Media Art Net Overview of Media Art. Narration, 2004

Dockray, Sean Patrick. Performing Algorithms Automation and Accident. PhD thesis, 2019.

Dreher, Thomas. History of Computer Art. First published on IASLonline Lessons/Lektionen in NetArt, 2012

Ferrando, Francesca. The Posthuman: Philosophical Posthumanism and Its Others. Universita di Roma, PhD thesis

Frieling, Rudolf; Daniels, Dieter. Media Art can only be Conveyed by Multimedia. Media Art Net Overview of Media Art, 2004.

Frieling, Rudolf. Form Follows Format. Tensions, museums, media technology and media art. Media Art Net Overview of Media Art. Museum, 2004

Frieling, Rudolf. Reality / Mediality. Hybrid processes between art and life. Media Art Net Overview of Media Art. Performance, 2004

Grau, Oliver. Immersion and Interaction. From circular frescoes to interactive image spaces. Media Art Net Overview of Media Art. Immersion, 2004

Guljajeva, Varvara. From Interaction to Post-Participation: The Disappearing Role of the Active Participant. Estonian Academy of Arts, 2018. PhD thesis

Helfert, Heike. Technological Constructions of Space-Time. Aspects of perception. Media Art Net Overview of Media Art. Perception, 2004

Hill, Chris. Attention Production Audience. Performing Video in its First Decade, 1968-1980

Huxley, Julian. Transhumanism. 1958

Ingold, Tim. Materials Against Materiality. Cambridge University Press, 2007

Kluszczynski, Ryszard W. Viewer as Performer or Rhizomatic Archipelago

Krysa, Joasia. SOFTWARE CURATING. The Politics of Curating in/as (as) Open System(s). University of Plymouth, 2008. PhD Thesis

Kusahara, Machiko. Toward Digital Biodiversity. A View on Correlation of Digital Technology and Culture through Analysis of Media Art and Entertainment. PhD thesis, 2001

Licht, Alan. Sound Art: Origins, Development and Ambiguities

Licht, Alan. Sound in Space - Source: Modern Painters Vol. 19 No. 9, 2007

McLean, Christopher Alex. Artist-Programmers and Programming Languages for the Arts. Goldsmiths, University of London. PhD thesis, 2011.

Nagy, Laszlo Moholy. Theater Circus Variety. Theater of the Bauhaus, 1924

Reinfrut, David. Screen, Saver

Schwab, Michael. Early Computer Art and the Meaning of Information, 2003

Furball #0 - On Wikileaks Bitcoin Copyleft Three Critiques of Hacktivism. London, 2013

Skrebowski, Luke. All Systems Go: Recovering Jack Burnham’s ‘Systems Aesthetics’. TATE’S

ONLINE RESEARCH JOURNAL ISSN 1753-9854

Sutherland, Ivan Edward. Sketchpad A Man-Machine Graphical Communication System. MIT, PhD, 1963


Атанас Марков - Компютърните технологии при създаване на интерактивни произведения на изобразителното изкуство - PhD (?)


Books

A

Adams, Randy; Gibson, Steve; Arisona, Stefan Müller. Transdisciplinary Digital Art - Sound, Vision and the New Screen. Springer, 2008

Amerika, Mark. META DATA. A Digital Poetics. Leonardo Books, 2007

Archey, Karen; Peckham, Robin. Art Post-Internet. Ullens Center for Contemporary Art, Beijing, 2014

Ascott, Roy. Art, Technology, Consciousness. Mind@Large. Intellect L & D E F a E, 2002

Ascott, Roy. Reframing Consciousness. Art Mind and Technology. Intellect Books, 1999

Ascott, Roy. Telematic Embrace. Visionary Theories of art technology and consciousness. University of California Press, Ltd., 2003

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Bartscherer, Thomas; Coover, Roderick. Switching Codes. Thinking Through Digital Technology in the Humanities and the Arts. The University of Chicago Press, 2011

Bay-Cheng, Sarah; Kattenbelt, Chiel; Lavender, Andy; Nelson, Robin. Mapping Intermediality in Performance. Amsterdam University Press, 2010

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Benjamin, Walter. Early Works 1910-1917. Harvard University Press, 2011

Benthien, Claudia; Lau, Jordis; Marxsen, Maraike M. The Literariness of Media Art. Routledge, 2019

Bentkowska-Kafel, Anna; Cashen, Trish; Gardiner, Hazel. Digital Art History. A Subject in Transition. Intellect Books, Computers and the History of Art, 2005

Bentkowska-Kafel, Anna; Cashen, Trish; Gardiner, Hazel. Digital Visual Culture. Theory and Practice. Intellect Books, Computers and the History of Art, 2009

Berry, David M.; Dieter, Michael. Postdigital Aesthetics. Art, Computation And Design. Palgrave Macmillan, 2015

Biro, Matthew. The Dada Cyborg. Visions of the New Human in Weimar Berlin. University of Minnesota Press, 2009

Biocca, Frank; Levy, Mark R. Communication in the Age of Virtual Reality. Lawrence Erlbaum Associates, Inc., 1995

Broeckmann, Andreas. Machine Art in the Twentieth Century. The MIT Press, 2016

Broudhurst, Susan; Price, Sara. Digital bodies. Creativity and Technology in the Arts and Humanities. Palgrave studies in performance and technology, 2017

Burnham, Jack. Beyond Modern Sculpture. The Effect of Science and Technology on the Sculpture of this Century. George Braziller, New York, 1968

Burnham, Jack. Software. Information Technology: Its New Meaning for Art. Catalogue, 1970-71

Burnham, Jack. The Structure of Art. George Braziller, New York, 1973

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Cage, John. Silence. Lectures and Writings. Wesleyan University Press, 1973

Candy, Linda; Ferguson, Sam. Interactive Experience in the Digital Age. Evaluating New Art Practice. Springer International Publishing, 2014

Catricala, Valentino. Media Art. Towards a New Definition of Arts in the Age of Technology. Fondazione Mondo Digitale, 2015

Chun, Wendy Hui Kyong. Programmed Visions. Software and Memory. The MIT Press, 2011

Colakides, Yiannis; Garrett, Marc; Gloerich, Inte. State Machines. Reflections and Actions at the Edge of Digital Citizenship, Finance, and Art. Institute of Network Cultures, Amsterdam, 2019

Coleman, Gabriella. Coding Freedom. The Ethics and Aesthetics of Hacking. Princeton University Press, 2013

Copeland, B Jack. The Essential Turing. Seminal Writings in Computing, Logic, Philosophy, Artificial Intelligence, and Artificial Life. Plus the Secrets of Enigma. Oxford University Press, 2004

Cox, Geoff; McLean, Alex. Speaking Code. The MIT Press, 2013

Coyne, Richard. Technoromanticism. Digital Narrative, Holism, and the Romance of the Real. The MIT Press, 1999

Cramer, Florian. Anti-Media. Ephemera on Speculative Arts. nai010 Publishers, Rotterdam, 2013

Cubitt, Sean. Videography. Video Media as Art and Culture. Macmillan Education UK, 1993

Cubitt, Sean; Thomas, Paul. Relive. Media Art Histories. The MIT Press, 2013

Cubitt, Sean; Thomas, Paul. Re:live. Media Art Histories. Refereed Conference Proceedings. The University of Melbourne & Victorian College of the Arts and Music, 2009

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Da Costa, Beatriz; Philip, Kavita. Tactical biopolitics. Art, Activism, and Technoscience. The MIT Press, 2008

d'Agostino, Peter; Tafler, David. Transmission. Toward a Post-Television Culture. SAGE Publications, Inc, 1994

Daniels, Dieter; Reisinger, Gunther. Net Pioneers 1.0 Contextualizing Early Net-Based Art. Sternberg Press, Berlin, 2009

Davis, Erik. TechGnosis. Myth, Magic and Mysticism in the Age of Information. 5-Star, 2004

De Boever, Arne; Murray, Alex; Roffe, Jon; Woodward, Ashley Woodward. Gilbert Simondon. Being and Technology. Edinburgh University Press Ltd., 2012

Dekker, Annet. Collecting and Conserving Net Art. Routledge, 2018

Dijck, José Van. The Transparent Body. A Cultural Analysis of Medical Imaging. University of Washington Press, 2005

Dixon, Steve. Digital Performance. A History of New Media in Theater, Dance, Performance Art, and Installation. The MIT Press, 2007

Druckrey, Timothy. Electronic Culture. Technology and Visual Representation. Aperture Foundation, 1996

Dyens, Ollivier. Metal and Flesh. The Evolution of Man. Technology Takes Over. Leonardo Books, 2001

Dyson, George. Turing's Cathedral. The Origins of the Digital Universe. Pantheon Books, 2012

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Elwes, Catherine. Installation and the Moving Image. Wallflower Press, 2015

Elwes, Catherine. Video Art. A Guided Tour. I. B. Tauris, 2005

Emmer, Michele. The Visual Mind II. The MIT Press, 2005

Epstein, Robert; Roberts, Gary; Beber, Grace. Parsing the Turing Test. Philosophical and Methodological Issues in the Quest for the Thinking Computer. Springer, 2008

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Feuchtwang, Rachel. Virtueel Platform Research: Blast Theory. 2011

Fishwick, Paul A. Aesthetic Computing. The MIT Press, 2006

Foster, Hal. Compulsive Beauty. The MIT Press, 1995

Foster, Hal. The Anti-Aesthetic. Essays on Postmodern Culture. Bay Press, 1983

Foster, Hal. Prosthetic Gods. The MIT Press, 2004

Franke, Herbert W. Computer Graphics – Computer Art. Springer, Berlin Heidelberg, 1985

Frieling, Rudolf. The Art of Participation. Thames & Hudson, 2008

Fry, Hannah. Hello World. Being Human in the Age of Algorithms. W. W. NORTON, 2018

Fry, Hannah. Hello World. How to Be Human in the Age of the Machine. Random House, 2018

Fuller, Matthew. Media Ecologies. Materialist Energies in Art and Technoculture. The MIT Press, 2005

Fuller, Matthew. Software Studies - A Lexicon. The MIT Press, 2008

G

Gabrys, Jennifer. Digital Rubbish. A Natural History of Electronics. University of Michigan Press, 2011

Gansing, Kristoffer. Media Archaeology, Art and Technological Development. Malmo University, 2013

Gansing, Kristopper; Luchs, Inga. The Eternal Network. The Ends and Becomings of Network Culture. Institute of Network Cultures, Amsterdam, 2020

Genosko, Gary. The Guattari Reader. Blackwell Publishers Ltd., 1996

Gere, Charlie. Art, Time and Technology. Berg, Oxford, 2006

Gere, Charlie. Digital Culture. Reaction Books Ltd., London, 2002

Gibson, William. Neuromancer. 20th anniversary edition. ACE Books, 2003

Goldberg, RoseLee. Laurie Anderson. Harry N. Abrams, Inc. Publishers, New York, 2000

Goldberg, RoseLee. Performance Live Art 1909 to the Present. Harry N. Abrams, Inc. Publishers, New York, 1979

Goriunova, Olga. Fun and Software. Exploring Pleasure Paradox and Pain in Computing. Bloomsbury Academic, 2014

Grau, Oliver. Media Art Histories. The MIT Press, 2007

Grau, Oliver. Virtual Art. From Illusion to Immersion. The MIT Press, 2003

Grau, Oliver; Hoth, Janina; Wandl-Vogt, Eveline. Digital Art through the Looking Glass. Edition Donau-Universitat, Krems, 2019

Gropius, Walter. The Theater of the Bauhaus. Wesleyan University Press, 1961

Groth, Sanne Krogh; Schulze, Holger. The Bloomsbury Handbook of Sound Art. Bloomsbury Academic, 2020

Guattari, Felix. Chaosmosis An Ethico-Aesthetic Paradigm. Indiana University Press, 1995

Guins, Raiford. Journal of Visual Culture - Marshall McLuhan's Understanding Media, The Extensions of Man @ 50 Vol. 13. SAGE Publications, 2014

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Hansell, Gregory R.; Grassie, William. H± Transhumanism and Its Critics. Metanexus Institute, 2011

Hansen, Mark B.N.; Lenoir, Timothy. New Philosophy for New Media. The MIT Press, 2004

Haraway, Donna. Companion Species Manifesto. Dogs, People, and Significant Otherness. Prickly Paradigm Press, Chicago, 2003

Haraway, Donna J. Simians Cyborgs and Women. The Reinvention of Nature. Routledge, New York, 1991

Hazel, Gardiner; Charlie, Gere. Art practice in a digital culture. Ashgate Pub, Ashgate, 2010

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Ihnatowicz, Edward. Cybernetic Art, 1983

Inman, James A. Computers and Writing. The Cyborg Era. Routledge, 2004

Ishida, Toru; Isbister, Katherine. Digital Cities. Technologies, Experiences, and Future Perspectives. Springer-Verlag Berlin, 2000

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Jaques, Zoe. Children's Literature and the Posthuman. Animal, Environment, Cyborg. Routledge, 2014

Johnson, Howard W.; Graham, Martin. High-speed Digital Design. A Handbook of Black Magic. Prentice Hall, New Jersey, 1993

Jordan, Ken; Packer, Randal. Multimedia From Wagner to Virtual Reality. W. W. Norton & Company, Expanded edition, 2002

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Kac, Eduardo. Signs of Life. Bio Art and Beyond. The MIT Press, 2006

Kahn, Douglas. Noise Water Meat. A History of Sound in the Arts. The MIT Press, 2001

Kelly, Caleb. Sound. The MIT Press, 2011

Kim, Jihoon. Between Film Video and the Digital. Hybrid Moving Images in the Post-Media Age. Bloomsbury Academic, 2016

Kim, Gerard. Human Computer Interaction Fundamentals and Pravtice. CRC Press, 2015

Kim-Cohen, Seth. In the Blink of an Ear. Toward a Non-Cochlear Sonic Art. The Continuum, New York, 2009

Kinder, Marsha; McPherson, Tara. Transmedia Frictions. The Digital, the Arts, and the Humanities. University of California Press, 2014

Kirby, Michael. Happenings. An Illustrated Anthology. E. P. Dutton & Co., Inc., New York, 1965

Klotz, Heinrich. MediaScape (Video Art). Guggenheim Foundation, 1996

Kozel, Susan. Closer. Performance, Technologies, Phenomenology. The MIT Press, 2007

Krausse, Joachim; Lichtenstein, Claude. Your Private Sky. R. Buckminster Fuller. The Art of Design Science. Lars Muller Publishers, Zurich, 1999

Kronman, Linda; Zingerle, Andreas. Behind the Smart World. Saving Deleting and Resurfacing Data. servus.at, Linz, 2015

Krysa, Joasia. Curating Immateriality. The Work of the Curator in the Age of Network Systems, 2006

Krysa, Joasia; Parikka, Jussi. Writing and Unwriting Media Art History. Erkki Kurenniemi in 2048. The MIT Press, 2015

Kurzweil, Ray. How to Create a Mind. The Secret of Human Thought Revealed. Viking Adult, 2012

Kurzweil, Ray. The Age of Spiritual Machines. When Computers Exceed Human Intelligence. Viking Adult, 1999

Kurzweil, Ray. The Singularity Is Near. When Humans Transcend Biology. Viking Adult, 2005

Kwastek, Katja. Aesthetics of Interaction in Digital Art. The MIT Press, 2013

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Lander, Dan; Lexier, Micah. Sound by Artists. Art Metropole, 1990

Langdon, Melissa. The Work of Art in a Digital Age. Art, Technology and Globalisation. Springer-Verlag, New York, 2014

Lee, Newton; Digital Da Vinci. Computers in the Arts and Sciences. Springer, 2014

Lechner, Patrik. Multimedia Programming Using Max/MSP and TouchDesigner. Packt Publishing, 2014

Lessig, Lawrence. Code. And Other Laws of Cyberspace, Version 2.0. Basic Books, 2006

Lessig, Lawrence. Free Culture: how big media uses technology and the law to lock down culture and control creativity. The Penguin Press, 2004

le Witt, Sol. Paragraphs on Conceptual Art. Artforum, 1967

Leslie, Esther; Synthetic Worlds. Nature, Art and the Chemical Industry. Reaktion Books Ltd, 2005

Liapis, Antonios; Cardalda, Juan Jesús Romero; Ekárt, Anikó. Computational Intelligence in Music, Sound, Art and Design. Springer International Publishing, 2018

Lilley, Stephen. Transhumanism and Society. The Social Debate over Human Enhancement. Springer Netherlands, 2013

Liu, Catherine. Copying Machines. Taking Notes for the Automaton. University of Minnesota Press, 2000

Lombard, Matthew; Biocca, Frank; Freeman, Jonathan; IJsselsteijn, Wijnand. Schaevitz, Rachel J. Immersed in Media. Telepresence Theory, Measurement & Technology. Springer International Publishing, 2015

Lovejoy, Margot. Digital Currents. Art in the Electronic Age. Routledge, New York, 2004

Lunenfeld, Peter. Snap to Grid. A User's Guide to Digital Arts, Media, and Cultures. The MIT Press, 2000

Lunenfeld, Peter. The Digital Dialectic. New Essays on New Media. The MIT Press, 2001

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Malloy, Judy. Women, Art, and Technology. The MIT Press, 2003

Manovich, Lev. The Language of the New Media. The MIT Press, 2001

Manovich, Lev. Software Takes Command. Bloomsbury Academic, 2013

Marinetti, Filippo Tommaso; Ballerini, Luigi. Mafarka il futurista. Mondadori, 2003

Massumi, Brian. A Shock to Thought Expressions After Deleuze and Guattari. Routledge, New York, 2002

Massumi, Brian. Semblance and Event. Activist Philosophy and the Occurrent Arts. The MIT Press, 2011

Mayer-Schonberger, Viktor; Cukier, Kenneth. Big Data. A Revolution That Will Transform How We Live, Work, and Think. An Eamon Dolan | Houghton Mifflin Harcourt, 2013

McCarthy, Kevin F.; Ondaatje, Elizabeth Heneghan. From Celluloid to Cyberspace. The Media Arts and the Changing Arts World. Rand Corporation, 2002

McEvilley, Thomas. The Triumph of Anti-Art. Documentext, 2005

McLuhan, Marshall. Understanding Media The Extensions of Man. The MIT Press, 1994

McRobert Laurie. Char Davies's Immersive Virtual Art and the Essence of Spatiality. University of Toronto Press, Scholarly Publishing Division, 2007

Mealing, Stuart. Computers and Art. Intellect Ltd., Bristol, 2002

Meigh-Andrews, Chris. A History of Video Art. Bloomsbury Academic, 2014

Midson, Scott. Cyborg theology. Humans, Technology and God. I.B.Tauris, 2018

Mignonneau, Laurent; Sommerer, Christa. Wonderful Life. Gdansk, Catalogue, 2012

Mitchell, William J. Me, The Cyborg Self and the Networked City. The MIT Press, 2004

More, Max; Vita-More, Natasha. The Transhumanist Reader. Classical and Contemporary Essays on the Science, Technology, and Philosophy of the Human Future. Wiley-Blackwell, 2013

Moser, Mary Anne; MacLeod, Douglas. Immersed in Тechnology. Аrt and Virtual Environments. MIT Press, 1996

Murray, Timothy. Digital Baroque. New Media Art and Cinematic Folds. University of Minnesota Press, 2004

Flach, Peter. Machine Learning. The Art and Science of Algorithms that Make Sense of Data. Cambridge University Press, 2012

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Negroponte, Nicholas. Being Digital. Hodder and Stoughton, 1996

Nikolai, Carsten. Static fades. JRP|Ringier Exhibition Catalogue, 2007

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Paasonen Susanna. Figures of Fantasy Women: Internet and Cyberdiscourse. Peter Lang, 2005

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Paluszek, Michael; Thomas, Stephanie. MATLAB Machine Learning Recipes. Apress Media, 2nd Edition, 2019

Paul, Christiane. A Companion to Digital Art. Wiley-Blackwell, 2016

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Parker-Starbuck, Jennifer. Cyborg Theatre. Corporeal Technological Intersections in Multimedia Performance. Palgrave Macmillan UK, 2011

Pias, Claus; Vogl, Joseph. Cybernetics. The Macy Conferences 1946-1953. The Complete Transactions, 2016

Plant, Sadie. Zeros and Ones: Digital Women + The New Technoculture. Publisher Fourth Estate, 1997

Plunkett, Tom. Oracle Big Data, Handbook. McGraw-Hill Education, 2014

Pomarico, Alessandra. Pedagogy, Otherwise: The Reader. Ecoversities, 2018

Popper, Frank. From Technological to Virtual Art. Mit Press, 2006

Portanova, Stamatia. Moving without a Body. Digital Philosophy and Choreographic Thoughts. The MIT Press, 2013

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Prix Ars Electronica. Cyberarts. Catalogue, 2016

Prix Ars Electronica. Takeover. Who’s Doing the Art of Tomorrow. Catalogue, 2001

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R

Rainer, Cosima; Rollig, Stella; Daniels, Dieter; Ammer, Manuela. See This Sound. Promises in Sound and Vision. König, Walther, 2009

Randerson, Janine. Weather as Medium. Toward a Meteorological Art. The MIT Press, 2018

Ranisch, Robert; Sorgne, Stefan Lorenz. Post- and Transhumanism An Introduction. Peter Lang Edition, 2014

Rees, A.L.; White, Duncan; Ball, Steven; Curtis, David. Expanded Cinema. Art, Performance and Film. Tate Publishing, 2011

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Schafer, Mirko Tobias; van Es, Karin. The Datafied Society. Studying Culture through Data. Amsterdam University Press, 2016

Scholz, Trebor. Digital Labor. The Internet as a Playground and Factory. Routledge, New York, 2013

Serexhe, Bernhard. Preservation of Digital Art: Theory and Practice. The project digital art conservation. AMBRA |V, 2013

Sheppard, P. J.; Walker, G. R. Telepresence. Springer US, 1999

Shieber, Stuart M. The Turing Test. Verbal Behavior as the Hallmark of Intelligence. The MIT Press, 2004

Sommerer, Christa; Jain, Lakhmi C.; Mignonneau, Laurent. The Art and Science of Interface and Interaction Design. Vol.1 [Studies in Computational Intelligence]. Springer, 2008

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Tercek, Robert; Negroponte, Nicholas. Vaporized. Solid Strategies for Success in a Dematerialized World. Greystone Books LifeTree Media, 2015

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Uroskie, Andrew V. Between the Black Box and the White Cube. Expanded Cinema and Postwar Art. The University of Chicago Press, 2014

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